Rules for Top Score

 

1.         Competitors may start the course by crossing the start line in either direction.

 

2.         They have 45 seconds.  Each fence may be jumped twice in either direction and in

any order.  Jumping a fence a third time does not incur elimination but no score is added.

 

3.         The bell is rung at the end of 45 seconds.  If the competitor has taken off over an

            obstacle at this time the points for the obstacle are counted.  The competitor must

then cross the finish line in either direction to obtain a time for the course.  If points are equal this time is used to determine places.

 

4.         Any obstacle knocked down will not be rebuilt.  For fences 10 to 100 there is no penalty for a knock down.  A fence cannot be jumped again once it has been knocked down.

 

5.         Fence 200 is a ‘joker’.  It also may be jumped twice at any stage in the course but if knocked down incurs a deduction of 200 points.

 

6.                  A competitor may not continue after a fall.  However any points scored prior to the fall count.

 

7.         If a competitor finishes the course (jumps every fence twice) before the time allowed has lapsed they must cross the finish line. The time is taken from when they cross the finish line and the fastest competitor on total possible score will win.

 

Rules for AM7

 

1.         The event consists of a first round and a jump-off

 

2.         The jump-off is ridden immediately after the first round.

 

3.         If you have no jumping or time faults in the first round the judge will ring a bell to indicate the start of the jump-off.

 

4.         The jump-off is against the clock.  Places are awarded based on penalties in the jump-off.  Equal places are split in terms of the time taken to complete the jump-off course.

 

5.         The first round is not against the clock but there is a time allowed.

 


Guidelines for Jumping Equitation

 

1.         Normal penalties on the course shall apply.

            1st  refusal: 4 Penalties 

2nd refusal: 8 penalties

3rd refusal: Elimination 

Fall of rail: 4 penalties per rail 

Fall of rider or horse: elimination. 

Time faults: 1 for each seconds commenced.    

 

2.         Score for equitation components:

2 major consistent fault;

4 minor consistent fault;

6 satisfactory overall;

8 consistently very good;

10 perfect!

 

The components assessed are:

Rider upper body position

Leg position

Hands and balance

Jump style and bascule of horse

Rhythm and pace

Obedience and lines